VECTOR | [3-0-0:3] |
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DESCRIPTION | This course introduces students to the conceptual fundamentals of computational media and arts, technologies behind computational media and arts, and software and hardware tools used in computational media and arts production. It will cover principles of visual communication, design aesthetics, image and video synthesis, audio editing, animation and game design, etc. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6080) | We 01:30PM - 04:20PM | Rm 148, E1 | SHE, Pei Man James | 60 | 44 | 16 | 0 | |
L02 (6480) | TBA | TBA | HUI, Pan SHE, Pei Man James TONG, Xin WANG, Yuyang | 30 | 10 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course focuses on the arts and design of visual communication and expression with emphasis on both theory and practice. Students will learn about the design principles and techniques in visual communication and expression, develop good visual senses and relevant research skills that can inspire and enrich the creative and production process of projects that enable students to communicate and express visually and effectively. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6084) | Th 10:30AM - 01:20PM | Rm 102, E1 | YIP, David Kei Man YU, Luwen | 25 | 21 | 4 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course examines the practice and theory of 3D computer graphics in the context of visual arts. Students will acquire the technical skills of both traditional 3D animation software programs as well as emerging real-time 3D engines, and gain a critical understanding of its technology and history. Technical instructions will be given to cover all aspects of 3D animation production, including modeling, texturing, shading, animation, lighting, and rendering. Both pioneering and emerging artists working with 3D computer images will be introduced. Lectures and discussions on other related media, including photography, film, sculpture, and installation art will also be included. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6085) | We 06:00PM - 08:50PM | CMA Lab 3/F, E2 | HU, Rui | 20 | 21 | 0 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course introduces students to assistive technologies designed for people with different types of disabilities and the aging population. Students will learn how to leverage computational media and arts (e.g., VR/AR, AI-enabled interactive media and arts) to design assistive technologies to address accessibility challenges and evaluate their performance and user experience with the target population. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6086) | Mo 03:00PM - 05:50PM | Rm 150, E1 | FAN, Mingming | 30 | 19 | 11 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | As Machine Learning (ML) permeates numerous aspects of culture, industry, and scholarship, it is crucial for the next generation of computational artists to be ML-literate, possessing the ability to critically evaluate and apply this rapidly evolving technology. Through hands-on experience with cutting-edge ML tools, students will hone their skills in this domain and establish critical perspectives on the strengths and limitations of current methods. This course employs free, open-source ML toolkits, enabling students to become familiar with various classification and regression models, RNNs, Convolutional Neural Networks, Transfer Learning, large language models, Text-to-Image generators, and more, for the purpose of implementing art projects. Each week, pertinent computational artworks utilizing various techniques are introduced, analyzed, and discussed. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6081) | Tu 01:30PM - 04:20PM | Rm 102, W1 | PAPATHEODOROU, Theodoros | 30 | 28 | 2 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course provides an in-depth introduction to algorithms and interfaces that bridge sketching and modeling, with a particular focus on tools that support the conceptual design of shape and creation of artwork at a variety of scales. We will explore the full pipeline of concept to fabricated shape. Topics to be covered include: 2D and 3D representations, non-photorealistic rendering, sketch processing, image synthesis, sketch-based modelling, fabrication, pen and touch, and XR interfaces. We will also cover classic and cutting-edge papers published on top computer graphics and HCI venues. We will discuss how these techniques and systems benefit art and design, and vice versa. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6087) | Mo 06:00PM - 08:50PM | CMA Lab 3/F, E2 | WANG, Zeyu | 20 | 13 | 7 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | Creating immersivity in virtual reality allows creators to have an engaging experience in creating arts, animation, or visual assets for building virtual world. The way of creating is significantly different compared to traditional methods of creating. In this studio-based course, students will be introduced creating methods using different immersive authoring tools in VR, such as QuillVR and Gravity Sketch; and have opportunities to practice the sketching, assets building, animation and pipeline building for world building projects. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6083) | Tu 10:30AM - 01:20PM | CMA Lab 3/F, E2 | ZHANG, Junjie | 15 | 15 | 0 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | The course provides a comprehensive overview of the main digital sound manipulation and synthesis and their application in the design of interactive music systems. At the end of the course, students will have a solid knowledge of Pure Data, a visual programming language that can be incorporated in a number of interactive environments. Additionally, a number of research topics in the field will be explored. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6088) | Th 10:30AM - 01:20PM | Rm 201, E4 | MASU, RAUL GIANCARLO MARIA | 20 | 12 | 8 | 0 |
VECTOR | [1-3 credit(s)] |
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DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6448) | TBA | TBA | ZHANG, Kang | 5 | 6 | 0 | 0 | Research Topic: Computational Aesthetics and Generative Art and Design |
R02 (6439) | TBA | TBA | TBA | 5 | 1 | 4 | 0 | This section is for Visiting Research students only. |
R03 (6450) | TBA | TBA | FAN, Mingming | 10 | 6 | 4 | 0 | Research Topic: HCI Research Methods |
R04 (6451) | TBA | TBA | HUI, Pan | 5 | 1 | 4 | 0 | Research Topic: HCI Research Methods |
R05 (6449) | TBA | TBA | WANG, Zeyu | 5 | 2 | 3 | 0 | Research Topic: Computer Graphics Research |
R06 (6452) | TBA | TBA | MASU, RAUL GIANCARLO MARIA | 5 | 1 | 4 | 0 | Research Topic: HCI Research Methods |
R11 (6457) | TBA | TBA | ZENG, Wei | 5 | 3 | 2 | 0 | Research Topic: Large Language Models/ Diffusion Models in the Arts |
R12 (6458) | Fr 02:00PM - 04:50PM | Rm 223, W1 | HUI, Pan | 10 | 11 | 0 | 0 | Research Topic: Metaverse Design Thinking |
R19 (6463) | TBA | TBA | YU, Luwen | 5 | 2 | 3 | 0 | Research Topic: Color Theory Research |
R21 (6469) | TBA | TBA | WANG, Zeyu | 5 | 2 | 3 | 0 | Research Topic: Creative AI Research |
VECTOR | [1-3 credit(s)] |
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DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6483) | TBA | TBA | TBA | 20 | 3 | 17 | 0 |
VECTOR | [0 credit] |
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DESCRIPTION | A regular series of seminars presenting research problems currently under investigation. Graded P or F. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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T01 (6089) | Mo 10:30AM - 11:20AM | CMA Lab 3/F, E2 | YU, Luwen ZHANG, Junjie | 80 | 79 | 1 | 0 |
DESCRIPTION | Master's thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
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Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6122) | TBA | TBA | TBA | 999 | 47 | 952 | 0 |
DESCRIPTION | Original and independent doctoral thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
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Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6123) | TBA | TBA | TBA | 999 | 10 | 989 | 0 |