VECTOR | [3-0-0:3] |
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DESCRIPTION | From screenplay through post-production, students are immersed in the collaborative animation pipeline. In this course, students will utilize a variety of animation tools and techniques to tell a compelling story and experience the diverse roles within the animation industry through storyboarding, editing and completion of a short animated film. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6012) | Tu 10:30AM - 01:20PM | CMA Lab 3/F, E2 | ZHANG, Junjie | 20 | 0 | 20 | 0 |
VECTOR | [2-1-0:3] |
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DESCRIPTION | This course covers the most fundamental knowledge and techniques of Chinese calligraphy and its important role in the modern technological advances. The history and various styles of calligraphy, history and principles of making rice paper, seal making and its role, and best-known calligraphers are introduced. Students will first learn and practice writing Chinese calligraphy on rice paper and then use deep learning tools to transfer interesting calligraphy styles. Students will develop projects, such as programming to generate or drive robots to write calligraphy. There will be guest lectures by well-known Chinese calligraphers and researchers in digitizing and modernizing Chinese calligraphy. A trip is planned to visit the best-known rice paper factory (红星宣纸厂) in Jingxian, Anhui, where all Four Treasures of calligraphy are located. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6014) | Th 09:00AM - 10:50AM | Rm 103, E1 | ZHANG, Kang | 20 | 0 | 20 | 0 | |
T01 (6015) | Th 11:00AM - 11:50AM | Rm 103, E1 | ZHANG, Kang | 20 | 0 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course explores interactive storytelling as cinematic, narrative and interactive art forms. It focuses on the art and techniques of visual storytelling that can interact thematically with the audience in meaningful ways. Students will learn about the key aspects of filmmaking and can apply narrative and interactive principles to storytelling in playable media and platform. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6017) | Tu 12:00PM - 02:50PM | Rm 223, W1 | YIP, David Kei Man | 25 | 0 | 25 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course introduces students to the concepts, theories, and interaction techniques in AR/VR/MR/XR. It covers both the fundamental concepts and design theories and the state-of-the-art interaction techniques in the field. In addition, students will work independently or in teams to design, develop, and evaluate AR/VR/MR/XR prototypes. In sum, by the end of the class, students will have a solid grasp of the fundamental concepts, design principles and research gaps in AR/VR/MR/XR and gain hands-on experience in designing and evaluating AR/VR/MR/XR prototypes. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6018) | Tu 09:00AM - 11:50AM | Rm 202, W4 | FAN, Mingming | 30 | 0 | 30 | 0 |
VECTOR | [2-1-0:3] |
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DESCRIPTION | This course introduces art and media students to the various online social media platforms, as well as the fundamentals of producing artistic and creative media content in collaborative group projects. The course covers a wide range of interesting topics related to art and creativity techniques and functions on social media platforms, including but not limited to: digital storytelling, games and gamification, immersive art technologies, presentation, and advertisement. By the end of this course, students will have a better understanding of art and creativity on social media platforms. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6020) | Tu 03:00PM - 04:50PM | Rm 223, W1 | HUI, Pan | 20 | 0 | 20 | 0 | |
T01 (6021) | Tu 05:00PM - 05:50PM | Rm 223, W1 | HUI, Pan | 20 | 0 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course provides students with the necessary knowledge and skills to critically evaluate the role and use of emerging computational technologies in Art, Media, and Heritage. These technologies include Generative AI, Natural Language Processing, Sentiment Analysis, and others. Students will learn to select and assess these technologies based on their ability to best support the core values of art creation, media production, and heritage applications through various coursework. The course will feature real-world experience, case studies, and guest speakers to provide students with a practical understanding of these technologies. Furthermore, students will receive hands-on technical training through weekly or bi-weekly practical activities. Eventually, students will develop innovative content or applications for exhibition or real-world collaboration. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6024) | Th 10:30AM - 01:20PM | Rm 202, W1 | SHE, Pei Man James | 16 Quota/Enrol/Avail PhD (CMA) including 1-3 co: 8/0/8 | 0 | 16 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This is a comprehensive course designed to introduce students to the fundamental aspects of game creation. Covering topics from game design principles, programming basics, art and sound design, to industry-standard software and tools, this course offers a hands-on approach to learning. Students will engage in both theoretical understanding and practical application, leading to the development of their own simple game project by the end of the course. This course is ideal for beginners aspiring to enter the field of game development and those seeking to understand the basics of this dynamic and creative industry. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6025) | Fr 01:30PM - 04:20PM | Rm 202, W1 | LIANG, Haining | 20 | 0 | 20 | 0 |
VECTOR | [1-3 credit(s)] |
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DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R01 (6037) | TBA | No room required | FAN, Mingming | 5 | 0 | 5 | 0 | |
R02 (6038) | TBA | No room required | HUI, Pan | 5 | 0 | 5 | 0 | |
R03 (6039) | TBA | No room required | WANG, Zeyu | 5 | 0 | 5 | 0 | |
R05 (6041) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | |
R06 (6042) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | |
R08 (6044) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | |
R09 (6045) | TBA | No room required | ZENG, Wei | 5 | 0 | 5 | 0 | |
R10 (6046) | TBA | No room required | HUI, Pan | 5 | 0 | 5 | 0 | |
R11 (6047) | TBA | No room required | YIP, David Kei Man | 5 | 0 | 5 | 0 | |
R12 (6048) | TBA | No room required | ZHANG, Junjie | 5 | 0 | 5 | 0 | |
R13 (6049) | TBA | No room required | ZENG, Wei | 5 | 0 | 5 | 0 | |
R14 (6050) | TBA | No room required | YU, Luwen | 5 | 0 | 5 | 0 | |
R15 (6051) | TBA | No room required | ZHANG, Junjie | 5 | 0 | 5 | 0 | |
R16 (6052) | TBA | No room required | WANG, Zeyu | 5 | 0 | 5 | 0 | |
R17 (6053) | TBA | No room required | WANG, Yuyang | 5 | 0 | 5 | 0 |
VECTOR | [1-3 credit(s)] |
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DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6517) | TBA | TBA | TBA | 20 | 0 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course is for students who want to improve their skills in designing and optimizing research experiments. It focuses on helping students understand the difference between exploring new ideas and confirming what we already know. The course covers key concepts like how to plan experiments, test different variables, and find the best solutions using advanced techniques. Students will also learn both quantitative (numbers-based) and qualitative (observation-based) research methods, giving them a strong foundation for conducting experiments. Along with learning how to design experiments, students will get hands-on experience with statistical tools to analyze data and make informed decisions. By the end of the course, students will be confident in using these methods to solve real-world problems and improve processes in different areas of research. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6032) | Mo 03:00PM - 05:50PM | Rm 103, E1 | WANG, Yuyang YU, Luwen | 20 | 0 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course offers a comprehensive introduction to UX/interfaces/interaction design methods with a focus on prototyping interactive and intelligent interfaces and systems. Students will explore core design theories, human-centered design principles, and gain hands-on experience in developing prototypes using web frameworks and generative AI tools. Through a combination of seminars, practical design sessions, and a final project, students will acquire the technical and critical thinking skills needed to create innovative, interactive, and intelligent technologies. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6035) | Mo 12:00PM - 02:50PM | Rm 101, W4 | TONG, Xin | 20 | 0 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | This course offers practical methods for designing and developing interactive techniques using off-the-shelf sensors, focusing on creative experiences like art creation and spatial interaction in computational arts and HCI. Students will gain hands-on experience throughout the entire process of developing sensor-based interaction methods and applications. The course, structured around case studies, covers sensor data collection, data organization, signal processing, and the use of machine learning to create engaging, responsive systems. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6034) | Mo 06:00PM - 08:50PM | Rm 103, E1 | LIANG, Chen | 20 | 0 | 20 | 0 |
VECTOR | [3-0-0:3] |
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DESCRIPTION | In this course we will explore the artistic, formal, and technical processes involved in creating motion pictures for non-standard screens and multi-channel, immersive cinema installations that occupy a unique, multi-projection cinema architecture. We will create work that expands cinema from passively viewed, two-dimensional projection in a traditional theater architecture to an embodied, poly-perspectival configuration of cinema in space. Approaching cinema as a form of concrete poetry, we will investigate the potential for expression and meaning-making rooted within the specificity of different formal presentation formats to develop an individual language of expression. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6031) | Fr 10:30AM - 01:20PM | CMA Lab 3/F, E2 | VON CHAMIER-WAITE, CLEA THERESA | 20 | 0 | 20 | 0 |
VECTOR | [0-1-0:1] |
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DESCRIPTION | A regular series of seminars presenting research problems currently under investigation. Graded P or F. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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T01 (6027) | Mo 10:30AM - 11:50AM | CMA Lab 3/F, E2 | WANG, Zeyu YU, Luwen | 80 | 0 | 80 | 0 |
DESCRIPTION | Master's thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
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Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6029) | TBA | No room required | TBA | 999 | 46 | 953 | 0 |
DESCRIPTION | Original and independent doctoral thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
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Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R01 (6030) | TBA | No room required | TBA | 999 | 8 | 991 | 0 |