VECTOR | [3-0-0:3] |
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DESCRIPTION | This course focuses on creating art projects using virtual reality (VR) technology. Students learn the fundamentals of VR-related frameworks, tools, and hardware, with specific emphasis on using a game engine to create immersive content and interaction. Students also get familiar with the historical development and contemporary examples of VR art and relevant theoretical topics, including simulation, virtual body, spatial sound, etc. The course content will include lectures and tutorials, and will be supplemented by visiting speakers, discussions and readings to provide diverse perspectives. By the end of the course, students will complete a creative VR project either individually or in teams. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6064) | We 06:00PM - 08:50PM | CMA Lab 3/F, E2 | HU, Rui | 15 | 10 | 5 | 0 |
VECTOR | [0-1-0:1] |
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DESCRIPTION | This course aims at equipping RPg students of the Information Hub with the skills conducive to their professional career development. Students are required to attend the 3 hours' training focusing on personality self-exploration and discipline-specific training at the thrust level, and another 10 hours' training at the hub level, at their own choice. Graded PP, P or F. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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T01 (6030) | We 11:00AM - 11:50AM | Lecture Hall A | HU, Rui HUI, Pan SHE, Pei Man James WANG, Zeyu YU, Luwen | 250 | 251 | 0 | 0 | The class is delivered in mixed mode. |