VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This course introduces students to the conceptual fundamentals of computational media and arts, technologies behind computational media and arts, and software and hardware tools used in computational media and arts production. It will cover principles of visual communication, design aesthetics, image and video synthesis, audio editing, animation and game design, etc. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6079) | Th 03:00PM - 05:50PM | Rm 202, W1 | SHE, Pei Man James | 20 | 20 | 0 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This course explores the creative power and expressions in visual storytelling and cinematic production with real-time rendering technology, LED-based virtual production, Gen AI and other digital tools. Students will learn and apply creative arts and principles of storytelling and filmmaking and integrate them in real-time virtual platform with virtual assets and characters. This course prepares and equips students with the soft and hard skills for endless creative possibilities in virtual production and visual content creation. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6081) | Tu 12:00PM - 02:50PM | E2-L3 HCI Lab | YIP, David Kei Man | 15 | 14 | 1 | 0 |
VECTOR | [3-0-0:3] |
---|---|
EXCLUSION | IOTA 5008 |
CO-LIST WITH | IOTA 5008 |
DESCRIPTION | This course teaches students the design and evaluation of novel smart assistive technologies for people with disabilities (e.g., blind, deaf, motor-impaired) and the aging population. Students will learn user-centered methods to identify true user needs and design smart assistive technologies that leverage immersive media (e.g., VR/AR/MR) or AIoT (e.g., AI, mobile and wearable sensing). Moreover, students will also learn how to evaluate the performance and user experience of such assistive technologies. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6082) | We 09:00AM - 11:50AM | Rm 101, E4 | FAN, Mingming | 25 | 17 | 8 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | As Machine Learning (ML) permeates numerous aspects of culture, industry, and scholarship, it is crucial for the next generation of computational artists to be ML-literate, possessing the ability to critically evaluate and apply this rapidly evolving technology. Through hands-on experience with cutting-edge ML tools, students will hone their skills in this domain and establish critical perspectives on the strengths and limitations of current methods. This course employs free, open-source ML toolkits, enabling students to become familiar with various classification and regression models, RNNs, Convolutional Neural Networks, Transfer Learning, large language models, Text-to-Image generators, and more, for the purpose of implementing art projects. Each week, pertinent computational artworks utilizing various techniques are introduced, analyzed, and discussed. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6085) | Th 10:30AM - 01:20PM | Rm 202, W4 | PAPATHEODOROU, Theodoros | 30 | 20 | 10 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This course introduces students to programming skills and selected topics for virtual and augmented reality (VR and AR) projects. Students will initially learn basic programming skills relating to modelling, motion controllers, animation, rendering, navigation, networking using Unity3D. Next, students will be exposed to selected topics in VR and AR, including multi-modal interactions, collaborative interactions, visual perceptions in AR, etc. By the end of the course, students will be able to create their own interactive VR and AR creative applications as a course project (games, storytelling, VR experiences, etc.). |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6087) | Mo 12:00PM - 01:20PM | Rm 228, E1 | FRANZ, RACHEL | 14 | 13 | 1 | 0 | |
Mo 12:00PM - 01:20PM | E2-L3 HCI Lab | FRANZ, RACHEL | ||||||
We 10:30AM - 11:50AM | Rm 201, E4 | FRANZ, RACHEL |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This course provides an in-depth introduction to algorithms and interfaces that bridge sketching and modeling, with a particular focus on tools that support the conceptual design of shape and creation of artwork at a variety of scales. We will explore the full pipeline of concept to fabricated shape. Topics to be covered include: 2D and 3D representations, non-photorealistic rendering, sketch processing, image synthesis, sketch-based modelling, fabrication, pen and touch, and XR interfaces. We will also cover classic and cutting-edge papers published on top computer graphics and HCI venues. We will discuss how these techniques and systems benefit art and design, and vice versa. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6089) | Mo 06:00PM - 08:50PM | Rm 202, W2 | WANG, Zeyu | 20 | 10 | 10 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This is a comprehensive course designed to introduce students to the fundamental aspects of game creation. Covering topics from game design principles, programming basics, art and sound design, to industry-standard software and tools, this course offers a hands-on approach to learning. Students will engage in both theoretical understanding and practical application, leading to the development of their own simple game project by the end of the course. This course is ideal for beginners aspiring to enter the field of game development and those seeking to understand the basics of this dynamic and creative industry. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6091) | Fr 10:30AM - 01:20PM | Rm 201, E1 | LIANG, Haining | 20 | 18 | 2 | 0 |
VECTOR | [1-3 credit(s)] |
---|---|
DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R01 (6096) | TBA | No room required | FAN, Mingming | 5 | 2 | 3 | 0 | research topic: HCI Research Methods |
R02 (6097) | TBA | No room required | HUI, Pan | 5 | 0 | 5 | 0 | research topic: HCI Research Methods |
R03 (6098) | TBA | No room required | WANG, Zeyu | 5 | 1 | 4 | 0 | research topic: Computer Graphics Research |
R04 (6099) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | research topic: ML in the Arts |
R05 (6100) | TBA | No room required | ZHANG, Kang | 5 | 1 | 4 | 0 | research topic: Computational Aesthetics and Generative Art and Design |
R06 (6101) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | research topic: Large Language Models / Diffusion Models in the Arts |
R07 (6102) | TBA | No room required | ZENG, Wei | 5 | 0 | 5 | 0 | research topic: Large Language Models / Diffusion Models in the Arts |
R08 (6103) | TBA | No room required | HUI, Pan | 5 | 0 | 5 | 0 | research topic: Metaverse |
R09 (6104) | TBA | No room required | YIP, David Kei Man | 5 | 0 | 5 | 0 | research topic: XR & Virtual Production |
R10 (6105) | TBA | No room required | ZHANG, Junjie | 5 | 0 | 5 | 0 | research topic: XR Production |
R11 (6106) | TBA | No room required | ZENG, Wei | 5 | 0 | 5 | 0 | research topic: Creative Data Visualization |
R12 (6107) | TBA | No room required | YU, Luwen | 5 | 1 | 4 | 0 | research topic: Color Theory Research |
R13 (6108) | TBA | No room required | ZHANG, Junjie | 5 | 0 | 5 | 0 | research topic: Digital Animation Research |
R14 (6109) | TBA | No room required | WANG, Zeyu | 5 | 0 | 5 | 0 | research topic: Creative AI Research |
R15 (6110) | TBA | No room required | WANG, Yuyang | 5 | 5 | 0 | 0 | research topic: Doing Better Data Analysis in HCI |
R16 (6111) | TBA | No room required | PAPATHEODOROU, Theodoros | 5 | 0 | 5 | 0 | research topic: ML in the Arts |
R17 (6112) | TBA | No room required | LIANG, Chen | 5 | 0 | 5 | 0 | research topic: Wearables for Healthcare |
R18 (6113) | TBA | No room required | ZUO, Tengjia | 5 | 4 | 1 | 0 | research topic: Serious Game/ Game-based Learning/ Gamification |
R19 (6114) | TBA | No room required | VON CHAMIER-WAITE, CLEA THERESA | 5 | 1 | 4 | 0 | research topic: Science-Art Research |
R20 (6115) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Presence |
R21 (6116) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Ultrasound in the environment |
R22 (6117) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 1 | 4 | 0 | research topic: Philosophy of sound |
R23 (6118) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Real and virtual acoustic ecologies |
R24 (6119) | TBA | No room required | LIANG, Haining | 5 | 0 | 5 | 0 | research topic: XR Gaming |
R25 (6120) | TBA | No room required | LIANG, Haining | 5 | 0 | 5 | 0 | research topic: XR + AI for Content Generation and Interaction |
R26 (6121) | TBA | No room required | FRANZ, RACHEL | 5 | 2 | 3 | 0 | research topic: HCI for Aging |
R27 (6122) | TBA | No room required | TONG, Xin | 5 | 0 | 5 | 0 | research topic: Tangible computing and embodied interfaces |
VECTOR | [1-3 credit(s)] |
---|---|
DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R01 (6696) | TBA | TBA | TBA | 20 | 6 | 14 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | This course offers practical methods for designing and developing interactive techniques using off-the-shelf sensors, focusing on creative experiences like art creation and spatial interaction in computational arts and HCI. Students will gain hands-on experience throughout the entire process of developing sensor-based interaction methods and applications. The course, structured around case studies, covers sensor data collection, data organization, signal processing, and the use of machine learning to create engaging, responsive systems. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6125) | Mo 03:00PM - 05:50PM | Rm 103, E1 | LIANG, Chen | 20 | 17 | 3 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | In this course we will explore the artistic, formal, and technical processes involved in creating motion pictures for non-standard screens and multi-channel, immersive cinema installations that occupy a unique, multi-projection cinema architecture. We will create work that expands cinema from passively viewed, two-dimensional projection in a traditional theater architecture to an embodied, poly-perspectival configuration of cinema in space. Approaching cinema as a form of concrete poetry, we will investigate the potential for expression and meaning-making rooted within the specificity of different formal presentation formats to develop an individual language of expression. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6126) | 01-SEP-2025 - 12-SEP-2025 We 10:30AM - 01:20PM | E2-L3 Digital Media Lab | VON CHAMIER-WAITE, CLEA THERESA | 15 | 9 | 6 | 0 | |
15-SEP-2025 - 19-SEP-2025 We 10:30AM - 01:20PM | Rm 202, E4 | VON CHAMIER-WAITE, CLEA THERESA | ||||||
22-SEP-2025 - 26-SEP-2025 We 10:30AM - 01:20PM | E2-L3 Digital Media Lab | VON CHAMIER-WAITE, CLEA THERESA | ||||||
29-SEP-2025 - 11-OCT-2025 We 10:30AM - 01:20PM | Rm 202, E4 | VON CHAMIER-WAITE, CLEA THERESA | ||||||
13-OCT-2025 - 17-OCT-2025 We 10:30AM - 01:20PM | E2-L3 Digital Media Lab | VON CHAMIER-WAITE, CLEA THERESA | ||||||
20-OCT-2025 - 07-NOV-2025 We 10:30AM - 01:20PM | Rm 202, E4 | VON CHAMIER-WAITE, CLEA THERESA | ||||||
10-NOV-2025 - 05-DEC-2025 We 10:30AM - 01:20PM | E2-L3 Digital Media Lab | VON CHAMIER-WAITE, CLEA THERESA |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | As robots transition from industrial tools to relational partners, they will reshape how we live, work, create, and connect. This course reimagines human-robot interaction (HRI) through the lenses of human-computer interaction (HCI), speculative design, and artistic practice, centering creativity, empathy, and critical inquiry over technical implementation. Moving beyond engineering paradigms, we explore how social robots amplify human agency, foster collaboration, and challenge societal norms in spaces ranging from homes and hospitals to galleries and public installations. This course will cover theoretical and technical foundations through seminars, discussions of cutting-edge research papers, and teamwork for an empirical, practical or creative robotics research project. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6127) | Mo 01:30PM - 04:20PM | Rm 202, E1 | TONG, Xin | 20 | 13 | 7 | 0 | |
Mo 01:30PM - 04:20PM | E2-L3 Art Studio + Workshop | TONG, Xin |
VECTOR | [3-0-0-3] |
---|---|
DESCRIPTION | This course runs in an XR (extended reality) metaverse environment. Students from the Clear Water Bay and the Guangzhou campus will join an immersive virtual classroom together to learn problem solving and explore team collaboration. The course focuses on user-collaborative design methods for generating inclusive product solutions that integrate stakeholder and product functionality perspectives. Students will create specified product / process /policy /protocol /plan (5P) concept models using recursive user feedback engagement methods, experimental prototyping, and divergent and convergent ideation strategies. Featured topics include design thinking; stakeholder research; concept development, screening, and selection; and interaction design. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6129) | Fr 03:00PM - 05:50PM | Rm 223, W1 | HUI, Pan | 10 | 7 | 3 | 0 |
VECTOR | [3-0-0:3] |
---|---|
DESCRIPTION | Textiles are one of the oldest, most pervasive, and most continually evolving technologies used throughout human activity. The intimacy of textiles with our daily lives and our senses provides an opportunity to create useful, evocative, and fun creations. Whether we are making one-of-a kind garment creations, or exploring techniques that can be applied more broadly to textiles for work, play, and display, we learn how to combine traditionally soft and conforming materials with other technologies. We will integrate electronic technologies for signals and light, programming of computer embroidery machines, and explore new manufacturing technologies. The class is grounded in project-based learning, combined with reading and discussion of research papers. We will create and exhibit wearable and/or portable e-Textile items as final projects. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6133) | Tu 03:00PM - 05:50PM | Rm 228, E2 | MINSKY, MARGARET DIANE REZVAN | 20 | 6 | 14 | 0 | |
Tu 03:00PM - 05:50PM | E2-L3 Art Studio + Workshop | MINSKY, MARGARET DIANE REZVAN |
VECTOR | [3-0-0-3] |
---|---|
DESCRIPTION | In the Digital Fabrication and Physical Computing course, 3D printing, laser cutting, CNC milling, and other fabrication technologies—alongside fundamental electronics, coding, and circuit design—will be introduced to students. Adopting a hands-on approach, this course equips students with foundational prototype development skills; no prior experience is required. The construction of physical devices is an important part of contemporary artistic and non-artistic practices, and prototype development proficiency often shapes project progression. Structured around project-based activities, the course also delivers theoretical grounding via scholarly discussions and research outcome analysis. It emphasizes a FLOSS (Free/Libre and Open-Source Software)-centered approach, with instruction in classrooms and university laboratories. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
L01 (6682) | Tu 10:30AM - 01:20PM | Rm 105, E3 | MERENDINO, NICOLO | 20 | 7 | 13 | 0 | |
Tu 10:30AM - 01:20PM | E2-L3 Art Studio + Workshop | MERENDINO, NICOLO |
VECTOR | [0 credit] |
---|---|
DESCRIPTION | A regular series of seminars presenting research problems currently under investigation. Graded P or F. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
T01 (6094) | Mo 10:30AM - 11:50AM | Rm 101, E1 | FRANZ, RACHEL WANG, Yuyang | 80 | 78 | 2 | 0 |
DESCRIPTION | Master's thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
---|
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R01 (6036) | TBA | No room required | TBA | 999 | 48 | 951 | 0 |
DESCRIPTION | Original and independent doctoral thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
---|
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
---|---|---|---|---|---|---|---|---|
R01 (6037) | TBA | No room required | TBA | 999 | 18 | 981 | 0 |