| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | From screenplay through post-production, students are immersed in the collaborative animation pipeline. In this course, students will utilize a variety of animation tools and techniques to tell a compelling story and experience the diverse roles within the animation industry through storyboarding, editing and completion of a short animated film. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6069) | Tu 03:00PM - 05:50PM | Rm 105, E3 | ZHANG, Junjie | 15 | 0 | 15 | 0 |
| VECTOR | [2-1-0:3] |
|---|---|
| DESCRIPTION | This course covers the most fundamental knowledge and techniques of Chinese calligraphy and its important role in the modern technological advances. The history and various styles of calligraphy, history and principles of making rice paper, seal making and its role, and best-known calligraphers are introduced. Students will first learn and practice writing Chinese calligraphy on rice paper and then use deep learning tools to transfer interesting calligraphy styles. Students will develop projects, such as programming to generate or drive robots to write calligraphy. There will be guest lectures by well-known Chinese calligraphers and researchers in digitizing and modernizing Chinese calligraphy. A trip is planned to visit the best-known rice paper factory (红星宣纸厂) in Jingxian, Anhui, where all Four Treasures of calligraphy are located. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6273) | Fr 09:00AM - 10:50AM | Rm 103, E1 | ZHANG, Kang | 20 | 0 | 20 | 0 | |
| T01 (6274) | Fr 11:00AM - 11:50AM | Rm 103, E1 | ZHANG, Kang | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | This course explores interactive storytelling as cinematic, narrative and interactive art forms. It focuses on the art and techniques of visual storytelling that can interact thematically with the audience in meaningful ways. Students will learn about the key aspects of filmmaking and can apply narrative and interactive principles to storytelling in playable media and platform. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6043) | We 10:30AM - 01:20PM | Rm 202, W1 | YIP, David Kei Man | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| EXCLUSION | IOTA 5009 |
| CO-LIST WITH | IOTA 5009 |
| DESCRIPTION | This course introduces students to the concepts, theories, and interaction techniques in AR/VR/MR/XR. It covers both the fundamental concepts and design theories and the state-of-the-art interaction techniques in the field. In addition, students will work independently or in teams to design, develop, and evaluate AR/VR/MR/XR applications. In sum, by the end of the class, students will have a solid grasp of the fundamental concepts, and theories and hands-on experience in AR/VR/MR/XR. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6382) | Mo 01:30PM - 04:20PM | Rm 306, C7 Library | FAN, Mingming | 20 | 0 | 20 | 0 |
| VECTOR | [2-1-0:3] |
|---|---|
| DESCRIPTION | This course introduces art and media students to the various online social media platforms, as well as the fundamentals of producing artistic and creative media content in collaborative group projects. The course covers a wide range of interesting topics related to art and creativity techniques and functions on social media platforms, including but not limited to: digital storytelling, games and gamification, immersive art technologies, presentation, and advertisement. By the end of this course, students will have a better understanding of art and creativity on social media platforms. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6278) | Fr 03:00PM - 04:50PM | Rm 223, W1 | HUI, Pan | 20 | 0 | 20 | 0 | |
| T01 (6279) | Fr 05:00PM - 05:50PM | Rm 223, W1 | HUI, Pan | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | This course provides students with the necessary knowledge and skills to critically evaluate the role and use of emerging computational technologies in Art, Media, and Heritage. These technologies include Generative AI, Natural Language Processing, Sentiment Analysis, and others. Students will learn to select and assess these technologies based on their ability to best support the core values of art creation, media production, and heritage applications through various coursework. The course will feature real-world experience, case studies, and guest speakers to provide students with a practical understanding of these technologies. Furthermore, students will receive hands-on technical training through weekly or bi-weekly practical activities. Eventually, students will develop innovative content or applications for exhibition or real-world collaboration. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6047) | Th 03:00PM - 05:50PM | Rm 201, E3 | SHE, Pei Man James | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | The course provides a comprehensive overview of the main digital sound manipulation and synthesis and their application in the design of interactive music systems. At the end of the course, students will have a solid knowledge of Pure Data, a visual programming language that can be incorporated in a number of interactive environments. Additionally, a number of research topics in the field will be explored. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6048) | Th 03:00PM - 05:50PM | Rm 201, E4 | COSTA HAMIDO, OMAR | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| PRE-REQUISITE | CMAA 5031 |
| DESCRIPTION | This course delves deeper into the intricacies of creating sophisticated and engaging video games. This course is designed for students who have a foundational understanding of game development and are looking to enhance their skills in areas such as advanced programming, complex game mechanics, AI integration, and immersive storytelling. Emphasizing a project-based approach, the course allows students to work on elaborate game projects, encouraging collaboration and innovation. Throughout the course, students will also explore emerging trends and technologies shaping the future of the gaming industry. This course is perfect for those aiming to refine their game development expertise and craft compelling, high-quality gaming experiences. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6050) | Th 12:00PM - 02:50PM | Rm 223, W1 | LIANG, Haining | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | This course delves into the critical exploration of cultural and philosophical theories that underpin the evolving landscape of computational media arts. It immerses students in relevant readings and discussions, providing them with a deep understanding of the complex interplay between humanities, science, technology, culture, and art. Through the examination of key texts and critical debates, students will engage with concepts that shape the field, such as digital aesthetics, media archaeology, cybernetics, posthumanism, and the impact of technology on society. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6052) | Mo 10:30AM - 01:20PM | Rm 201, E4 | DR. REICHLE, INGEBORG | 15 | 0 | 15 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| PREVIOUS CODE | CMAA 6019A |
| DESCRIPTION | This course is for students who want to improve their skills in designing and optimizing experiment protocol in HCI study. It focuses on helping students understand the difference between exploring new ideas and confirming what we already know. The course covers key concepts like how to plan experiments, test different variables, and find the best solutions using advanced techniques to verify their new interaction protocol. Students will also learn both quantitative (numbers-based) and qualitative (observation-based) research methods, giving them a strong foundation for conducting experiments. Along with learning how to design experiments, students will get hands on experience with statistical tools to analyze data and make informed decisions. By the end of the course, students will be confident in using these methods to solve real-world problems and improve processes in different areas of research. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6055) | Tu 03:00PM - 05:50PM | Rm 202, E1 | WANG, Yuyang | 20 | 0 | 20 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| PREVIOUS CODE | CMAA 6019B |
| DESCRIPTION | This course offers a comprehensive introduction to UX/interfaces/interaction design methods with a focus on prototyping interactive and intelligent interfaces and systems. Students will explore core design theories, human-centered design principles, and gain hands-on experience in developing prototypes using web frameworks and generative AI tools. Through a combination of seminars, practical design sessions, and a final project, students will acquire the technical and critical thinking skills needed to create innovative, interactive, and intelligent technologies. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6059) | Mo 03:00PM - 05:50PM | Rm 201, W4 | TONG, Xin | 20 | 0 | 20 | 0 |
| VECTOR | [1-3 credit(s)] |
|---|---|
| DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| R01 (6339) | TBA | No room required | FAN, Mingming | 5 | 0 | 5 | 0 | research topic: HCI Research Methods |
| R02 (6340) | TBA | No room required | HUI, Pan | 5 | 0 | 5 | 0 | research topic: HCI Research Methods |
| R03 (6341) | TBA | No room required | WANG, Zeyu | 5 | 0 | 5 | 0 | research topic: Computer Graphics Research |
| R04 (6342) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | research topic: ML in the Arts |
| R05 (6343) | TBA | No room required | ZHANG, Kang | 5 | 0 | 5 | 0 | research topic: Computational Aesthetics and Generative Art and Design |
| R06 (6344) | TBA | No room required | SHE, Pei Man James | 5 | 0 | 5 | 0 | research topic: Large Language Models / Diffusion Models in the Arts |
| R07 (6345) | TBA | No room required | ZENG, Wei | 5 | 0 | 5 | 0 | research topic: Large Language Models / Diffusion Models in the Arts |
| R08 (6346) | TBA | No room required | HUI, Pan | 5 | 0 | 5 | 0 | research topic: Metaverse |
| R09 (6347) | TBA | No room required | YIP, David Kei Man | 5 | 0 | 5 | 0 | research topic: XR & Virtual Production |
| R10 (6348) | TBA | No room required | ZHANG, Junjie | 5 | 0 | 5 | 0 | research topic: XR Production |
| R11 (6349) | TBA | No room required | ZENG, Wei | 5 | 0 | 5 | 0 | research topic: Creative Data Visualization |
| R12 (6350) | TBA | No room required | YU, Luwen | 5 | 0 | 5 | 0 | research topic: Color Theory Research |
| R13 (6351) | TBA | No room required | ZHANG, Junjie | 5 | 0 | 5 | 0 | research topic: Digital Animation Research |
| R14 (6352) | TBA | No room required | WANG, Zeyu | 5 | 0 | 5 | 0 | research topic: Creative AI Research |
| R15 (6353) | TBA | No room required | WANG, Yuyang | 5 | 0 | 5 | 0 | research topic: Doing Better Data Analysis in HCI |
| R16 (6354) | TBA | No room required | PAPATHEODOROU, Theodoros | 5 | 0 | 5 | 0 | research topic: ML in the Arts |
| R17 (6355) | TBA | No room required | LIANG, Chen | 5 | 0 | 5 | 0 | research topic: Wearables for Healthcare |
| R18 (6356) | TBA | No room required | ZUO, Tengjia | 5 | 0 | 5 | 0 | research topic: Serious Game/ Game-based Learning/ Gamification |
| R19 (6357) | TBA | No room required | VON CHAMIER-WAITE, CLEA THERESA | 5 | 0 | 5 | 0 | research topic: Science-Art Research |
| R20 (6358) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Presence |
| R21 (6359) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Ultrasound in the environment |
| R22 (6360) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Philosophy of sound |
| R23 (6361) | TBA | No room required | GRIMSHAW-AAGAARD, MARK NICHOLAS | 5 | 0 | 5 | 0 | research topic: Real and virtual acoustic ecologies |
| R24 (6362) | TBA | No room required | LIANG, Haining | 5 | 0 | 5 | 0 | research topic: XR Gaming |
| R25 (6363) | TBA | No room required | LIANG, Haining | 5 | 0 | 5 | 0 | research topic: XR + AI for Content Generation and Interaction |
| R26 (6364) | TBA | No room required | FRANZ, RACHEL | 5 | 0 | 5 | 0 | research topic: HCI for Aging |
| R27 (6365) | TBA | No room required | TONG, Xin | 5 | 0 | 5 | 0 | research topic: Tangible computing and embodied interfaces |
| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | Textiles are one of the oldest, most pervasive, and most continually evolving technologies used throughout human activity. The intimacy of textiles with our daily lives and our senses provides an opportunity to create useful, evocative, and fun creations. Whether we are making one-of-a kind garment creations, or exploring techniques that can be applied more broadly to textiles for work, play, and display, we learn how to combine traditionally soft and conforming materials with other technologies. We will integrate electronic technologies for signals and light, programming of computer embroidery machines, and explore new manufacturing technologies. The class is grounded in project-based learning, combined with reading and discussion of research papers. We will create and exhibit wearable and/or portable e-Textile items as final projects. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6446) | Th 10:30AM - 01:20PM | Rm 202, W2 | MINSKY, MARGARET DIANE REZVAN | 15 | 0 | 15 | 0 |
| VECTOR | [3-0-0-3] |
|---|---|
| DESCRIPTION | In the Digital Fabrication and Physical Computing course, 3D printing, laser cutting, CNC milling, and other fabrication technologies—alongside fundamental electronics, coding, and circuit design—will be introduced to students. Adopting a hands-on approach, this course equips students with foundational prototype development skills; no prior experience is required. The construction of physical devices is an important part of contemporary artistic and non-artistic practices, and prototype development proficiency often shapes project progression. Structured around project-based activities, the course also delivers theoretical grounding via scholarly discussions and research outcome analysis. It emphasizes a FLOSS (Free/Libre and Open-Source Software)-centered approach, with instruction in classrooms and university laboratories. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6447) | We 10:30AM - 01:20PM | Rm 201, E4 | MERENDINO, NICOLO | 15 | 0 | 15 | 0 |
| VECTOR | [3-0-0:3] |
|---|---|
| DESCRIPTION | The course will introduce students to theories and practical methods of creating public space art using emerging technologies, quantitative and qualitative analysis methods for urban and public spaces, theories about public space in general and public space art in particular. We will design and build a large-scale installation to be placed in a public or semi-public space. Each student will be in charge of a part/section of this participatory work. The course is grounded in project-based and problem-based learning combined with reading and discussion of relevant literature. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| L01 (6072) | Tu 10:30AM - 01:20PM | Rm 201, E4 | HORVATH, ANCA-SIMONA | 15 | 0 | 15 | 0 |
| VECTOR | [0-1-0:1] |
|---|---|
| DESCRIPTION | A regular series of seminars presenting research problems currently under investigation. Graded P or F. |
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| T01 (6298) | We 04:30PM - 05:50PM | Rm 101, W1 | GRIMSHAW-AAGAARD, MARK NICHOLAS MINSKY, MARGARET DIANE REZVAN ZHOU, QIUSHI | 100 | 0 | 100 | 0 |
| DESCRIPTION | Master's thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
|---|
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| R01 (6005) | TBA | No room required | TBA | 999 | 0 | 999 | 0 |
| DESCRIPTION | Original and independent doctoral thesis research supervised by co-advisors from different disciplines. A successful defense of the thesis leads to the grade Pass. No course credit is assigned. |
|---|
| Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
|---|---|---|---|---|---|---|---|---|
| R01 (6006) | TBA | No room required | TBA | 999 | 0 | 999 | 0 |